RP2

2.1 Inverted Minors

2.2 Minimum Invite

2.3 From Opener's Side

2.4 Enough for Game

2.5 Enough for Game

2.6 Delayed Support

2.7 Splinter

2.8 Just Bid Game

2.9 Jumps in Competition Are Weak

2.10 Q=LR+